How To Play

How to play fantasy cricket: a reading-first guide

Fantasy cricket is most useful when it is treated as a reading habit. The page below walks the role balance, the pitch reading, the captain logic, and the final check before lock. We start with the basics because the basics are most of the work. The desk recommends running a practice contest before any deposit.

A cricket training session with focused players at practice nets CrickBet
Balanced cricket tokens arranged on a quiet field board
Section 01

Role balance and the eleven

A typical T20 fantasy contest asks you to pick eleven from a squad of about twenty-two. The role balance usually caps you at a fixed number of batters, all-rounders, wicketkeepers and bowlers. The desk treats role balance as the first constraint, not the last. Build the side from the role caps down, not from the favourites down.

  • 1
    Read the role caps. Most T20 contests cap at one wicketkeeper, three to five batters, one to four all-rounders, and three to five bowlers.
  • 2
    Pick the wicketkeeper first. The keeper slot is often the smallest, so choose early.
  • 3
    All-rounders are the multiplier. A genuine all-rounder gives you batting and bowling points from a single slot.
  • 4
    Pick bowlers by role, not by name. Powerplay, middle-overs and death bowlers each score in different phases.
Section 02

Reading the pitch

The pitch sets the ceiling and floor of the score. A flat track in Mumbai is a different game from a used turner in Chennai. The desk reads three things: the surface, the weather, and the dew forecast. Dew matters more in the second innings than most beginners expect.

  • A
    Surface type. Grass, dry, or synthetic. Grass holds the ball longer and favours seamers early.
  • B
    Weather and dew. Heavy dew in the second innings makes grip harder for spinners and easier for batters.
  • C
    Match-up history. Some venues have a known character. The desk keeps a quiet log over the season.
  • D
    Chase vs defend. The toss decision tells you which captain is chasing. Cross-check with the contest deadline.
A close-up of a quiet cricket pitch at dusk with notebook and pen nearby
A pre-match checklist card, pencil and cricket ball on a wooden surface
Section 03

The final check before lock

The final check is a five-minute routine that the desk runs before every contest lock. The point is not to second-guess the team. It is to confirm the small things that often decide the small margins: the playing XI, the captain choice, the credits used, and the contest card.

  • i
    Confirm the playing XI. Fantasy points are zero for a player who is rested. Verify on the official app.
  • ii
    Confirm the credits used. Most contests cap credits at 100. The desk uses the cap deliberately, not accidentally.
  • iii
    Confirm the captain logic. The captain is a multiplier, not a hero pick. Re-check the logic you wrote in the notes.
  • iv
    Confirm the contest card. Entry fee, payout, tie-breaker. Read the card before you tap submit.
Points System

Sample scoring for a T20 contest

A typical published scoring system for a T20 fantasy contest. Verify on the contest card.

+1
Run
One point per run scored off the bat.
+4
Boundary
Bonus for a four hit along the ground or over the rope.
+6
Six
Bonus for a six hit over the boundary.
+25
Wicket
Bowling credit for a wicket, including LBW and bowled.
+8
Catch
Fielding credit per catch, regardless of position.
+12
Stumping
Wicketkeeper credit for a stumping.
+4
Maiden
Bowling bonus for a maiden over. Rare in T20.
2x
Captain
Captain points are multiplied by 2. Vice-captain by 1.5 in most contests.
Common Questions

What readers ask the desk

Is fantasy cricket hard to learn?

The basics are not hard. The depth takes a season to develop. Most readers who enjoy fantasy for years started by running a practice contest and reading the scoring card carefully.

Do I need to know real cricket well?

It helps. Reading form, pitch reports and team news is the core skill. Casual viewers can still enjoy fantasy, but the desk's reading habit assumes at least a passing knowledge of the game.

What is the captain pick?

The captain's points are multiplied by 2 in most contests. The vice-captain's points are multiplied by 1.5. The captain pick is the single most consequential decision you make.

Can I change my team after the match starts?

Most contests lock at the start of the match. Some allow substitutions during the first over. Verify on the contest card.

How many teams can I enter in one contest?

It varies. Most multi-entry contests cap at between 6 and 11 teams per user. The desk recommends keeping the team count manageable to avoid decision fatigue.

What is the difference between practice and paid contests?

Practice contests are free to enter and pay out nothing. Paid contests carry an entry fee and a real prize pool. Start with practice, then move to paid when the reading habit feels natural.

Is it better to chase or defend?

It depends on the surface and the team. Some teams are stronger chasers, some are stronger defenders. Read the toss and the pitch report before you lock.

How long does a season last?

A typical IPL season runs about two months. International bilateral series run between one and three weeks. The desk treats the season as the unit of measurement, not the slate.

Get Started

Fantasy cricket is most useful when it is a reading habit.

Run a practice contest, read the scoring card, and lock with twenty minutes to spare. The desk is here to help you build the habit.

Points System Fantasy Tips
Editorial disclaimer. CrickBet Field Desk is an independent editorial publication. The desk does not run fantasy contests and does not hold player funds. We do not publish fabricated offers, phone numbers, or owner identities. Fantasy sport involves financial risk. Only users 18 and above should participate. Read our legality guide, set a personal entertainment budget, and play responsibly.
Download Open App